![]() Handling animations with PBR can be quite tricky because every configuration detail can become a time multiplier when you render frames by the hundreds. Under Interactive Devices check your graphics card again Under Hardware- check GForce (whatever it shows for your card) Mine says GeForce GTX 1071 Ti Under Texture compression - I have Medium 512, and High 4096 ( you can turn this down if you want) I leave mine high. Ground -Off (doing this makes it render faster whenever it's off Progressive Rendering - Max Samples 100, Max Time (sec) 90Įnv Intensity 1, Env Map 2,0 Env Lighting Res - 512 I try to put the camera in Nvidia mode if I can unless the scene is huge. Your mileage may vary, but it works ok for me to speed up renders so I can tweak them more quickly. ![]() You could certainly use them for animations I would think. But for general Iray to check my scene and lights, I use some down and dirty settings that a vendor shared during a live tutorial in a public forum for quick rendering. ![]() I don't create animations, and only render small ones that are a few frames for testing. ![]()
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